Genre RoguelikeReleased May 27, 2021

Tainted Grail: Conquest

Developed by Questline · Published by Awaken Realms
Estimated lifetime revenue
$1.19M
Gross, before Steam's cut
Net revenue
$836.0K
After Steam's 30% cut
Units sold
121.0K
≈ 14 sales per review
Confidence
Medium
Based on 8,391 reviews
How we estimate →
Reviews
8,391
Very Positive90% positive
Playing now
20
13-day peak 45 · low 20
New reviews, last 13 days
+11
≈ 1 a day since Oct 4

History

Oct 4 – Oct 17

8.4K8.4K8.4K8.4K
Oct 4Oct 10Oct 17

Total Steam reviews. The slope is the signal: a steady climb long after launch means the game is still selling.

How it compares

Roguelike →

Against the 120 most-reviewed Roguelike games on Steam

Outearns 17% of them — in the bottom quarter of the group.

Median
$3.52M
21,444 reviews
Top 10% start at
$17.00M
This game
$1.19M
5th pct. by reviews

The group is the games with the most reviews under this tag, not every release, so it leans toward games that sold — a percentile here is a harder test than the same percentile across the whole store would be.

About

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

Developer
Questline
Publisher
Awaken Realms
Genre
Roguelike
Released
May 27, 2021
Steam app ID
1199030
Data updated
Oct 17, 2026
Estimates, not reported sales. No developer-published figures are on file for this game. See the methodology for how the numbers are built.