Genre City BuilderReleased Mar 17, 2026

Going Medieval

Developed by Foxy Voxel · Published by Mythwright
-25%
$22.49
$29.99
View on Steam
Estimated lifetime revenue
$8.06M
Gross, before Steam's cut
Net revenue
$5.64M
After Steam's 30% cut
Units sold
325.7K
≈ 15 sales per review
Confidence
High
Based on 21,514 reviews
How we estimate →
Reviews
21,514
Very Positive89% positive
Playing now
892
26-day peak 1,116 · low 879
New reviews, last 26 days
+84
≈ 3 a day since Sep 16

History

Sep 16 – Oct 12

21.5K21.5K21.5K21.4K
Sep 16Sep 29Oct 12

Total Steam reviews. The slope is the signal: a steady climb long after launch means the game is still selling.

How it compares

Management →

Against the 110 most-reviewed Management games on Steam

Outearns 44% of them — below the group's median.

Median
$10.13M
37,060 reviews
Top 10% start at
$42.01M
This game
$8.06M
27th pct. by reviews

The group is the games with the most reviews under this tag, not every release, so it leans toward games that sold — a percentile here is a harder test than the same percentile across the whole store would be.

About

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

Developer
Foxy Voxel
Publisher
Mythwright
Genre
City Builder
Released
Mar 17, 2026
Steam app ID
1029780
Data updated
Oct 12, 2026
Estimates, not reported sales. No developer-published figures are on file for this game. See the methodology for how the numbers are built.